LEGOLAND WOODLAND LODGE

LIVING WINDOW

Client - LEGOLAND

My role

Ideation

Storyboards

Client facing

Illustration

Concept creation

Animation direction

Programs Used

Photoshop

After Effects

LEGOLAND partnered with Zappar to create a series of interactive experiences for the new Woodland Lodge area of the park.

The Woodland Village at LEGOLAND Windsor Resort is a new £35 million accommodation area that opened in 2024, offering a fully themed, nature-inspired stay for families. Set within a forest-like environment, it features over 130 lodges and 20 glamping-style “barrels,” all designed around a charming woodland theme filled with LEGO creatures and details. Guests can dine at The Clubhouse Restaurant & Bar, enjoy outdoor play areas, and take part in interactive experiences such as becoming “Junior LEGOLAND Rangers.” The development combines immersive storytelling with sustainability, operating as Merlin’s first carbon-neutral accommodation.

I was tasked with creating the living window experience that appears in the dining area. The Living Window is a large digital screen in the Woodland Lodge’s entertainment area that acts like a “window” into a LEGO woodland world. It runs a real-time animated scene—complete with trees, animals, changing day-to-night cycles, and seasonal transitions—so guests feel as though they’re peering into a living LEGO forest.

I worked closely with an Unreal developer and the Technicolor animation team to produce this experience. LEGOLAND wanted lots of small events like animals running past, birds flying etc but we also wanted to add some more thought out narratives that would happen at random throughout the day.

I created around 10 - 15 mini storyboards with possible narratives we could animate in the living window. These were all presented to LEGOLAND who chose 10 of the stories for us to animate.

I oversaw the animation and visual development for the Living Window experience at the LEGOLAND Woodland Lodge, collaborating with Technicolor on the animation production and with an Unreal Engine developer to build the real-time woodland environment. Together, we created a dynamic, story-driven scene that brought the LEGO woodland world to life.

Below are some of the final animated sequences we produced, I was really happy with the final outcome!